|
|
Camille Utterback
www.camilleutterback.com
camille@creativenerve.com
Camille Utterback is a pioneering artist and programmer
in the field of interactive installation. While working
as a research fellow at New York University, she developed
a video tracking system for which the university has filed
a U.S. patent. Widely recognized for her innovations and
contributions to installation art, Utterback is currently
developing her work as the recipient of a Rockefeller Foundation
New Media Fellowship in New York City. She has taught at
the Parsons School of Design and the Interactive Telecommunication
Program at New York University’s Tisch School of the
Arts.
Utterback’s work has been exhibited internationally
at festivals and galleries including the New Museum of Contemporary
Art, the American Museum of the Moving Image in New York,
the NTT InterCommunication Center in Tokyo, the Seoul Metropolitan
Museum of Art, The Netherlands Institute for Media Art,
the Taipei Museum of Contemporary Art, the Center for Contemporary
Art in Kiev, Ukraine, and Ars Electronica Center, Austria.
Utterback was recently commissioned by the Whitney Museum
for the CODeDOC project on their ArtPort website (2002).
She was selected as a member of the “TR100 - the top
100 innovators of the year under 35” by MIT’s
Technology Review (2002) and by Res Magazine as “Artist
Pick of the Year” for their “Annual Res 10 —
Ten people who are making a difference in their field”(2000).
Lecture:
Re-Imagining Interactivity
Wednesday, March 31 at 12:30 p.m. in Langford C105
Utterbeck will examine her pioneering video tracking installations.
Workshop:
Physical Modalities in Interactive Art
In this five-session workshop, students will explore computationally
driven interactive art based on physical modalities. Categories
to be explored include works responding to and referencing
human activities such as breathing, looking, speaking, noisemaking,
waving, jumping, pulling, throwing, walking (towards, away
from, around), and touching, as well as works that mimic
or recreate physical interaction with objects such as bicycles,
mirrors, wells, trains, flashlights, cranks, and swing sets.
In each session, the artist will present documentation and
lead discussion about a set of works based on a particular
modality. Students will then engage in design exercises
to create ideas for their own projects.
Over the course of the workshop students will develop a
design matrix in which to situate works. For example, is
the interaction in a particular work goal-oriented, or open-ended?
Does the work create an illusionary space, or appear to
exist within the participant’s physical space? Does
it build on, or undermine previous experience of a certain
gesture?
Additionally, the artist will provide resource lists, and
occasionally demonstrate various sensing technology used
in the works presented.
“The main goal of the workshop, says Utterback, “is
to help students develop a critical context for their own
interactive work, and to develop a wider vocabulary for
discussing and creating physically based interactive pieces.”
|